Civil war is another common threat to stable government, with assassination and betrayal a simple fact of life in these tumultuous kingdoms. Beyond the council, each city is ruled by its own smaller council or despot, and the warfare between the nations makes the Outlaw Council often little more than a technicality. The amount of different kingdoms that form this council is in constant flux as kingdoms are often destroyed, conquered or new kingdoms formed.
#SECOND VILLAGE STRONGHOLD KINGDOMS PLUS#
There are some general monsters, plus others specific to the level. The portal leads directly to the treasure room of the current level. Each level contains an entrance/exit point at the beginning and a portal to access the next level if re-entering after completing a level.
![second village stronghold kingdoms second village stronghold kingdoms](https://www.onlinegameslist.org/wp-content/uploads/2012/05/battle-screenshot-300x224.jpg)
The rewards are obtained after answering a security-related question, and include coins, a choice of fighting boots or fancy boots and one of the stronghold emotes: Flap, Stomp, Slap Head, and Idea.
![second village stronghold kingdoms second village stronghold kingdoms](https://www.devonguide.com/sites/default/files/photos/exeter_cathedral_side.jpg)
The last chamber includes the reward, an escape to the start of the level and the entrance to the next level. At the end of each chamber lies a reward in a closed case.Īt the start of each level is a portal granting quick access to players who have already negotiated the level, or who have sufficient combat level to be allowed immediate passage.
![second village stronghold kingdoms second village stronghold kingdoms](https://oyster.ignimgs.com/mediawiki/apis.ign.com/tomb-raider/3/32/Mountain_village_document_006_2.jpg)
#SECOND VILLAGE STRONGHOLD KINGDOMS SERIES#
The passage leads to a series of chambers which contain monsters, the chamber should not be attempted by low level players unless appropriately equipped. Each "airlock" is a two by two square so to be safe, a player should walk to the next square after entering an airlock.Įntering the door into the airlock grants immediate passage. The door leading out of an area is passed through automatically, though it is possible to be hit while apparently having already passed through, which could lead to dying inside the "safe" zone between the doors. The doors come in pairs similar to an airlock between areas. The Doors are styled to match each level, as are their names.